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Introducing the 4-H branded Maker Space STEM Cart powered by TeacherGeek!
Roll it into your classroom, lab, club meeting space, community center, library, or anywhere else your group meets for the ultimate Maker/STEM/STEAM solution. With over 40+ STEM projects this cart can easily support hundreds of kids. Each cart includes everything you need for the cart - wheels, gears, dowels, etc. and tools to help create almost any project you can imagine. The cart also comes with a stock of replacement supplies for over 18,000 components in total! To personalize your cart, you can decorate and redecorate the sign with dry erase markers.
For a complete list of all components included with the Maker Space Cart, see the Maker Space Cart Components List!
To enhance the learning experience, check out the Activity Library with "Go Guides" to get you started on a build, with labs and challenges tied to the Next Generation Science Standards to connect learning to the fun. Activities are available for youth in grades K-12, with more specific ages on each activity. Youth will learn science and engineering concepts through experimentation, grow their understanding and evolve projects through the design & engineering process. The Maker Space Cart provides ample opportunities for amazing true STEM projects for as little as a few dollars a kit (average project cost: $1.37 - cost is based on students working in groups of 2-3 and taking projects home.)
FAQ's and Shipping Information
Supporting Documents & Links
Activities Standards Alignment
The 4-H Maker Space Cart fits proposals, grants or lesson plans with ease! Maker Space Cart activities are aligned to National and State curriculum standards by grade-level and subject matter.
Based on their interests and guided by adult mentors, youth develop their own pathway in 4‑H. They select from a broad menu of local 4‑H programs, which provide hands-on, learn-by-doing, opportunities.
Kids thrive when given the tools to succeed. CLOVER offers a supportive space to achieve. CLOVER has something for everyone, with 190+ interactive, exciting activities for ages 5-18, including augmented reality!
4‑H programs are available through local 4‑H clubs, 4‑H camps, in-school, and after-school programs. With the support of adult mentors, youth from ages 8-18 select from a menu hands-on project ideas to complete.
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