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Adapted from a popular activity in the Junk Drawer Robotics Level 1 curriculum, this hands-on challenge guides youth through engineering a catapult to launch a marshmallow 6+ feet.
This Kit Includes:
Based on their interests and guided by adult mentors, youth develop their own pathway in 4‑H. They select from a broad menu of local 4‑H programs, which provide hands-on, learn-by-doing, opportunities.
Kids thrive when given the tools to succeed. CLOVER offers a supportive space to achieve. CLOVER has something for everyone, with 190+ interactive, exciting activities for ages 5-18, including augmented reality!
4‑H programs are available through local 4‑H clubs, 4‑H camps, in-school, and after-school programs. With the support of adult mentors, youth from ages 8-18 select from a menu hands-on project ideas to complete.
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