Receive 10% off $100, 15% off $150, or 20% off $200 on items from multiple collections at Shop 4-H! Offer expires November 25th, at 11:59PM ET and is only available while supplies last.
Receive 10% off $100, 15% off $150, or 20% off $200 on items from multiple collections at Shop 4-H! Offer expires November 25th, at 11:59PM ET and is only available while supplies last.
Hassle-free returns. 30-day postage paid returns
Sign up today and we'll send you a 10% discount code towards your first purchase.
Through decades of neglect and waste, Energy Island is in danger of becoming unplugged forever! Now it's in the hands of the next generation — The Power Protectors — to save it!
Kit is ideal for youth ages 8-14 years to spark an interest in STEM and inspire real-world actions. Each kit contains enough supplies for 6 youth and most supplies are reusable.
Power Protectors consists of three activities that are highly adaptable for afterschool programs, 4-H clubs, classrooms, home use and more. Please review the below tabs for further information.
Superhero Hideout – Kids will learn about renewable energy and apply this knowledge to analyze and assess their own energy use. They’ll design an electrifying Power Protector hideout using their imagination and critical thinking skills to protect Energy Island.
Amped Up Engineering – Using the Engineering Design Process, kids will design and build a model of a sustainable energy source to help Energy Island survive and thrive. They will use their Super Skills of creativity, problem solving, and innovative thinking to save the day!
Energy Island Adventure – Playing this collaborative board game, kids work as a SUPER team to achieve a common goal: Help the endangered Energy Island move from its unsustainable carbon-based energy use to renewable solar, wind and hydro power. They use decision making, communication and collaborative skills to play—and WIN—together as The Power Protectors of Energy Island.
For extra items, click here
Additional Supplies Not Included: Recycled materials (water bottles, food boxes, etc...), tape, scissors, fan, flashlight
Based on their interests and guided by adult mentors, youth develop their own pathway in 4‑H. They select from a broad menu of local 4‑H programs, which provide hands-on, learn-by-doing, opportunities.
Kids thrive when given the tools to succeed. CLOVER offers a supportive space to achieve. CLOVER has something for everyone, with 190+ interactive, exciting activities for ages 5-18, including augmented reality!
4‑H programs are available through local 4‑H clubs, 4‑H camps, in-school, and after-school programs. With the support of adult mentors, youth from ages 8-18 select from a menu hands-on project ideas to complete.