SHIPPING DELAY: Due to the holiday, any orders placed after 12:00pm ET on Monday, 12/23/2024 will not be processed until Thursday, 1/2/2024
SHIPPING DELAY: Due to the holiday, any orders placed after 12:00pm ET on Monday, 12/23/2024 will not be processed until Thursday, 1/2/2024
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Design and build a hydraulic claw that works just like the games in an arcade. Move the upper cylinder and watch your claw open and close below. We have documents to get you started, but the final claw design up to you. Can you design a claw to pick up specific objects (worms, marshmallows, balls)? Take a look at the photos above for ideas and inspiration.
This educational product pairs well with the Junk Drawer Robotics Curriculum and is suitable for all ages, however youth 12 and under may require adult supervision.
Go Guide: PDF DOCX |
Give it to your kids and go! This is the essential document to get kids started with the Hydraulic Claw, and it culminates in the Ocean Cleanup Challenge. |
Fluid Power Lab: |
Explore how hydraulic and pneumatic power systems work! Ages 12+. |
Go Guide: PDF DOCX |
Design your claw to clean the ocean, play "HORSE," or Claw Ball! See the Go Guide document for challenge instructions. |
Engineering Notebook: Simple Version Full Version |
Available at two different learning levels, Engineering Notebooks are designed to help kids cycle through the Design & Engineering Process and help them innovate and invent new designs. Use an Engineering Notebook page for each iteration of design. We recommend keeping extra copies of this on-hand for kids during activities. |
STEAM Market-It Challenge: PDF DOCX |
Add the STEAM Market-It Challenge to any completed activity to teach kids how to turn their design into a retail product. Kids will learn the 4 'Ps' of marketing - Product, Placement, Price and Promotion. Students have the option of completing a commercial, a billboard or retail packaging as a summative assessment. |
Engineering Notebooks: Simple Version Full Version |
Available at two different learning levels, Engineering Notebooks are designed to help kids cycle through the Design & Engineering Process and help them innovate and invent new designs. Use an Engineering Notebook page for each iteration of design. We recommend keeping extra copies of this on-hand for kids during activities. |
This is an educational product and not a toy. It is intended for use by ages 6 and above with adult supervision.
Based on their interests and guided by adult mentors, youth develop their own pathway in 4‑H. They select from a broad menu of local 4‑H programs, which provide hands-on, learn-by-doing, opportunities.
Kids thrive when given the tools to succeed. CLOVER offers a supportive space to achieve. CLOVER has something for everyone, with 190+ interactive, exciting activities for ages 5-18, including augmented reality!
4‑H programs are available through local 4‑H clubs, 4‑H camps, in-school, and after-school programs. With the support of adult mentors, youth from ages 8-18 select from a menu hands-on project ideas to complete.