This is Level 3 of the Wearable Technology curriculum series, in which youth solve real world problems and practice the engineering design process while immersed in the innovative area of wearable technologies. This curriculum teaches engineering design, computer programming, basic circuitry, and sewing. In Level 3, youth learn basic programming and coding skills and then apply these skills using various platforms, such as Arduino.
- This guide is designed for the leader and is intended to be used for youth in grades 4-6.
- 48 pages.
- Developed by the University of Nebraska-Lincoln.
- Tied to Next Generation Science Standards and Nebraska State Science Standards.
- Component List