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In this board game, youth will attempt to expand their influence on our solar system by collecting resources and adding spacecraft to their fleet. They will learn about the resources needed for space exploration and where they could be found. In addition, youth will explore the implications of space travel on human health in this interplanetary adventure.
STEM Skills: Inquiry skills, collaboration, real-world application
4-H Pillar Alignment: STEM/Healthy Living/Civic Engagement
Full Challenge Time: 50 minutes
Additional Materials:• Shallow container to store resource tokens (optional)
Based on their interests and guided by adult mentors, youth develop their own pathway in 4‑H. They select from a broad menu of local 4‑H programs, which provide hands-on, learn-by-doing, opportunities.
Kids thrive when given the tools to succeed. CLOVER offers a supportive space to achieve. CLOVER has something for everyone, with 190+ interactive, exciting activities for ages 5-18, including augmented reality!
4‑H programs are available through local 4‑H clubs, 4‑H camps, in-school, and after-school programs. With the support of adult mentors, youth from ages 8-18 select from a menu hands-on project ideas to complete.
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