SHIPPING DELAY: Due to the holiday, any orders placed after 12:00pm ET on Monday, 12/23/2024 will not be processed until Thursday, 1/2/2024
SHIPPING DELAY: Due to the holiday, any orders placed after 12:00pm ET on Monday, 12/23/2024 will not be processed until Thursday, 1/2/2024
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Thwack, Thomp, CRASH – you broke through the crust! The clock is ticking as you race with your electromagnet to gather iron and load it onto the spaceship. This is way more than just a magnet on a stick, your Pick-Up Stick was custom engineered by you with both an electromagnet and a grapple (claw) that grabs soup cans, paper clips, even candy. Made with TeacherGeek's custom aluminum wire, it’s never been easier to make your own super-powerful battery magnet.
Mining in space, hanging paperclips, sorting recyclables – free optional challenges and labs give you plenty of options to customize this activity. Activity Packs include Go Guides to get kids started and encourage innovation. Engage kids like never before as they explore circuits, magnetic materials, and electromagnet design. This activity is a real pick-me-up!
This educational product pairs well with the Junk Drawer Robotics Curriculum with connections to the Electric Excitement Curriculum Series and is suitable for all ages, however youth 12 and under may require adult supervision.
The Maker Tool Set is helpful in completing activities from this kit!
Based on their interests and guided by adult mentors, youth develop their own pathway in 4‑H. They select from a broad menu of local 4‑H programs, which provide hands-on, learn-by-doing, opportunities.
Kids thrive when given the tools to succeed. CLOVER offers a supportive space to achieve. CLOVER has something for everyone, with 190+ interactive, exciting activities for ages 5-18, including augmented reality!
4‑H programs are available through local 4‑H clubs, 4‑H camps, in-school, and after-school programs. With the support of adult mentors, youth from ages 8-18 select from a menu hands-on project ideas to complete.