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Each 4-H youth should have his/her own Engineering Design Notebook. Contains definitions, examples, and several pages for youth to record their work on 4-H projects. Corresponds to Book 3: Programming.
Quantity | Discount |
---|---|
15-29 | 10% Off |
30-49 | 15% Off |
50+ | 20% Off |
Based on their interests and guided by adult mentors, youth develop their own pathway in 4‑H. They select from a broad menu of local 4‑H programs, which provide hands-on, learn-by-doing, opportunities.
Kids thrive when given the tools to succeed. CLOVER offers a supportive space to achieve. CLOVER has something for everyone, with 190+ interactive, exciting activities for ages 5-18, including augmented reality!
4‑H programs are available through local 4‑H clubs, 4‑H camps, in-school, and after-school programs. With the support of adult mentors, youth from ages 8-18 select from a menu hands-on project ideas to complete.